![]() ![]() ![]() Unless 3 other players gang up to block you that is, but that’s a meta problem more than it is a game problem. Hard to have a “bad game” as no luck is involved (it’s an abstract). Even when playing against the same players who always go for the same strategy, switching the relative positions of the players go a long way towards creating new balances and equilibrium. It is, in fact, very hard to come up with a similar end-board twice if not done on purpose. The learning curve is a gentle, inviting slope – but one that never stagnates to a dead-end as even veterans are always on their toes, faced by numerous fresh possibilities. But after a game or two players quickly catch on to the meta-strategy, easily solving the problem. A player performing poorly does affect the game as the board becomes free-er for everyone else. Indeed a table of 4 will very likely contain a good mix of both types, and there is territorial fun to be had on all sides either way. The game allows you to have that joy in the same game as heavier strategizers. It is very possible to play the game purely on instinct and have a great time making your way through, blocking other players on will, and painting the blank canvas of a board with your color as you do. That being said, how much it burns your brain is entirely up to you. ![]() As space is consumed guessing other players’ priorities matter – will they expand that way or consume that reserved space next turn? Is using the single-square piece to sneak past this barricade right now worth it? Or should you just take another route to save the single-square piece for a future, safer encounter? Or better yet keep it until the very end for a +5 boost to your points? Your choice of pieces matter, and the choice of orientation with which to place those pieces matter even more. But there is amazing depth in Blokus not apparent in its pretty colors.Įvery piece placed down becomes increasingly consequential as the game progresses, as they determine possible future placement paths and available space – resulting in a highly territorial game where the demand to expand and the defensive instinct to block other colors from encroaching pristine territories you have designated for your future pieces strike a balance. Hence its frequent designation as a family game or a gateway game. Teaches in less than 5 minutes, very easy to pick up, and amazingly eye-catching and attractive, Blokus is a very very accessible abstract. Blokus is generally best played by 2 or 4) For a 3p game, each player controls 1 color, and the fourth color is a dummy that the three players take turns controlling on its supposed turn. (Note : for 2p game, each player controls 2 colors. Player with the most positive score wins the game. The last piece you placed was the single square piece (the “monomino”)? +5 points for you. a 2×2 square piece = 4 squares, -4 points). For every piece they have left, players get -1 points for every square in them (e.g. And of course you may not try to fill in an occupied cell.Įventually the board fills up until no one else can place a new legal piece. The above link is a great illustration of the catch at work (image by user “WRS WRS” in BoardGameGeek, all rights his). and must not come in adjacent contact with any existing pieces of your color. connect with an existing piece of your color by the corners, The catch? When placing a new piece of your color, the piece must : Play proceeds from then on, turn by turn, and each player places a new piece, any new piece, from their pool. To start, each player picks a corner of the 20×20 board and places any piece that occupies that corner cell. The pieces consist of polyomino shapes (specifically, all free polyominoes composed of 1 to 5 squares) – as seen in and popularized by Tetris. In a 4-player game, each player starts with a pool of 21 pieces of their color. A territory-holding abstract that’s great & better with more than 2 players should be enough reason to pique one’s interest, no? If not, then let’s open the door:Įnter Blokus, where crystalline polyominoes of red, green, blue, and yellow vie for a place to belong – solid piece clicking upon solid piece, trying to fit in a world that’s just too small for the four of us.
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